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Nina Eve Zeininger

Artist, art educator & librarian-in-training. Infusing bright colors, fun, and sarcasm into everything I do.
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A blog about books as objects, book history, and the general wonders of reading.

Three Cyberpunk 2077* comics on a blanket, one comic is open. On the left of the comics is a black PS4 controller

The Electronic Reader Experience via Video Games II

November 16, 2021

In the first The Electronic Reader Experience via Video Games post I explained how videos games are a new, electronic reader experience. In it I explored two games embedded into digital text: Encarta ‘95 and Story of the Lost Dot. In this post I’ll look at video games that are somewhat faithful adaptations of the books they are based upon. There are quite a few out there and I cannot cover them all so I’m going to select a few that appeared on multiple ‘best book to video game’ lists.

Adaptations in the book world are nothing new. You might be thinking of books turned into movies or plays but books themselves can also be remade, they’re called editions. There are hardcover and paperback editions of books, and comic books can be individual issues or gathered together as anthologies. These editions keep the contents the same and adjust the binding holding everything together. Lewis Carroll went a step or two further issuing four editions of Alice’s Adventures in Wonderland between 1865 and 1890. Two had the same contents but different bindings {covers} so they could be sold at different price points, one version included the sequel Through the Looking Glass, and Nursery Alice adapted the stories altogether to make them more palatable to a younger audience (Lastoria, 2019). Walt Whitman famously edited and adjusted the contents of Leaves of Grass issuing new editions up until he died; there were six American editions alone (O’Driscoll, 1999; The Walt Whitman Archive, n.d.). Also consider how science and history books and textbooks have the edition listed right in the title. This is because, while the book may cover the same topic, the content has been adjusted and updated with the times. This is not unlike how books are adjusted for the digital environment. In the case of video game editions, they are adjusted to become interactive.

*Cyberpunk 2077 image is used for effect only; the game is based on a role playing book game Cyberpunk 2020 but the new video game was preceded by comics of the same name.

I Have No Mouth and I Must Scream was originally a short story by Harlan Ellison published in 1967 first in Worlds of Science Fiction magazine and later in a short story collection by the same name {that’s two versions already, if you’re counting} (encyclopedia.com, n.d). The short story takes place in a post-apocalyptic future where human-made computers join into one master computer that kills all but five humans who must “play out its sadistic and revenge-filled games” (encyclopedia.com, n.d., third paragraph). The premise of this story was just begging to be a video game.

Gamers got their wish with a computer game of the same name which Harlan Ellison is credited on, originally released on 1996; it’s still available on STEAM. From all accounts, the game seems just as darks and twisted as the story but instead of reading about the five characters, players become one of the characters and attempt to save themselves and the others from the master computer. Neither the book nor the game sound like they have good endings (Corbett, 2021; encyclopedia.com, n.d.). With the author working on the adaptation, this one is true to the original version with necessary modifications to translate it to a more interactive digital format.

Cover image of Rainbow Six by Tom Clancy

Rainbow Six is a novel by Tom Clancy published in 1998. Over the course of 912 pages readers follow a former Navy SEAL, John Clark- from earlier novels by Clancy, as Clark joins an international task force to combat terrorism (tomclancy.com).

The Rainbow Six Siege game, not only bearing Clancy’s name but also based on the book, was released to gaming devices in 2016. Five players join up to fight another five player team; one team attacks an objective while the other defends it with the underlying premise of combatting terrorism, just like in the novel. This isn’t a ‘may the best shooter win’ scenario, taking a page from the international teams Clark worked on the story, players must create a plan of defense or attack before the action begins. Scattered throughout the game are images and stories of terrorism. The action of the game brings Clancy’s fictional stories to life as readers and players work to execute and survive missions (Davenport, 2015).

Other book to game adaptations include Metro 2033 which is based on the book of the same name with the author credited as a writer on the game; and The Binding of Isaac based on the story from the Old Testament.

Storytelling and sharing information seems inherent to humans and it is and underlying purpose of books. It only makes sense that when a new storytelling format is created, like video games, that books will find their way in.

Citations

Cengage. (n.d.). I Have No Mouth, and I Must Scream | Encyclopedia.com. Encyclopedia.Com. https://www.encyclopedia.com/education/news-wires-white-papers-and-books/i-have-no-mouth-and-i-must-scream

Cobbett, R. (2021, July 4). Crapshoot: I Have No Mouth And I Must Scream, a game censorship made unfinishable. Pcgamer. https://www.pcgamer.com/saturday-crapshoot-i-have-no-mouth-and-i-must-scream/

Davenport, J. (2015, December 4). Rainbow Six Siege review. Pcgamer. https://www.pcgamer.com/rainbow-six-siege-review/

Lastoria, A. (2019). Lewis Carroll, art director: Recovering the design and production rationales for Victorian editions of Alice’s Adventures in Wonderland. Book History #22, pp. 196-225.

O’Driscoll, M. J. (1999). Whitman in the archive: Leaves of Grass and the culture of the book. ESC: English Studies in Canada, 3-4(25). https://doi.org/10.1353/esc.1999.0022

Rainbow Six - Tom Clancy. (n.d.). Tom Clancy.Com. https://tomclancy.com/product/rainbow-six

The Walt Whitman Archive. (n.d.). U. S. editions of Leaves of Grass - The Walt Whitman Archive. https://whitmanarchive.org/published/LG/index.html

*Some citations for web resources are linked directly in the post (in blue).

← The Electronic Reader Experience via Video Games IIIThe Electronic Reader Experience via Video Games I →

Posts

my reading profile

book reviews

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Strawberry Lemonade: Review

Dyami and the Gobi Crystal: Review

Inyo’s Ring: Review

The Aether Awakens: Review

A Lady for a Duke: Review

The Murder of Mr. Wickham: Review

The Mermaid, the Witch, and the Sea: Review

Book of Night: Review

By the Book: Review

From Here to Eternity: Traveling the World to Find the Good Death: REview

The Love Hypothesis: Review

Sense and Second Degree Murder: Review

If the Shoe Fits: Review

The Wedding Date: Review

Nettle & Bone: Review

the goblin emperor: review

A Marvellous Light: review

The heartbreak bakery: review

cackle: Review

Dead Collections: Review

Lost in the Never Woods: Review

Gallant: Review

Four Lost Cities: Review

Wintersong: review

The City in the Middle of the Night | Annotation & Review

Professional-style book review | The Angel of the Crows

Book history & culture

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A Void Unveiled and a Plea for Romance Genre Research in Academia

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Harry potter and the book as reader experience

harry potter and the book as cultural icon

harry potter and the book as knowledge

Harry potter and the book as commodity and as print culture and beyond

harry potter and the book as intellectual property

harry Potter and the book as author work ii

Harry Potter and the Book as Author work I

harry potter and the book as artifact II

harry potter and the book as artifact i

harry potter and the history of the book

The electronic reader experience iv

the electronic reader experience via video games iii

The electronic reader experience via video games ii

the electronic reader experience via video games I

Beowulf: A Short history in two translations

a study of editions with harry potter

Is Star Wars the Future of Books?

Exploring the legacy of nature writing

The Business of books: exploring a publishing house via light from uncommon stars

Book annotations

A Lady for a Duke: Annotation

The Murder of Mr. Wickham: Annotation

The Mermaid, the Witch, and the Sea: Annotation

Book of Night: Annotation

By the Book: Annotation

From Here to Eternity: Traveling the World to Find the Good Death: Annotation

The Love Hypothesis: Annotation

Sense and Second Degree Murder: Annotation

if the shoe fits: annotation

the wedding date: annotation

nettle & bone: annotation

The goblin emperor: annotation

A Marvellous Light: Annotation

the heart break bakery: annotation

Cackle: Annotation

the angel of the crows: Annotation

Dead Collections: annotation

Lost in the Never Woods: Annotation

Gallant: annotation

Four Lost Cities: Annotation

Wintersong: annotation

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